Whether you’re an avid mobile gamer or just an occasional fan, sending feedback to big gaming companies can often feel like talking to a brick wall. Do they really care what I think about a game? Are my ideas noticed?
From its very conception, Gladiator Heroes has been developed and improved based on user feedback.
“When initial players said: ‘we want multiplayer’, we added multiplayer”, recounts César Ríos, development team lead for the game, “When they said they wanted a forge, we added a forge”.
Several updates have been planned for the coming months before the global launch, all based on the feedback and ideas of our users.
“We’re really open for everyone to propose changes or improvements in the characteristics of the game ,” adds Ríos.
Of course, it hasn’t all been smooth sailing since the game was first started over two years ago.
Our small team – just four programmers and four artists – have had to develop several patches to fix bugs and errors in the game. Right now, they’re working on a solution for some users whose quarries aren’t producing stone.
“We really regret any inconveniences caused,” says Adrián Mesa, game programmer, “Being a small team, new patches sometimes take time”.
“As soon as we find a solution, we will publish a patch to correct this bug.”
There is a solution, however, for Android users who’ve been stuck on a loading screen with clouds while trying to access the missions map.
“Got to to the options menu in the city; the first option when opening the dropdown,” Mesa explains, “Go to graphics, and set shadows as ‘off’, then try to access the map again.”
This Thursday, February 23 at 4pm, our developers will be chatting in the Gladiator Heroes Players Facebook group; answering user questions directly and in real-time.
From feedback on art, to gameplay, to problems with the game and finally taking out the Undertaker, we’re inviting fans to chat with us – and each other – about their thoughts on the game, hopefully creating a better experience in future.