Skills that inflict conditions on the enemy can be vital for combat success. Read on for how conditions work and how you can use them to your strategic advantage to achieve the ultimate victory.
Where it all begins: attack vs defense
While in combat, your gladiator’s statistics are one of the most important factors, as they will determine whether they hit or miss their attacks, and how much damage they inflict.
Your attack and defense values represent the offensive and defensive capacity of your gladiator. When trying to hit an opponent with an attack, your gladiator’s “attack” value is rolled against your opponent’s “defense” value in order to determine the outcome.
This can cause one of three things to happen:
- Hit: Your attack succeeds! You manage to hit your opponent, causing them damage.
- Block: Your opponent manages to block your attack, so it deals no damage.
- Counterattack: Your opponent is so successful with their defense that they earn a counterattack, which can also hit or be blocked, but never counter-counterattacked.
Damage vs Armour
Your damage and armour values values represent how capable your gladiators are to deal damage or defend themselves against incoming attacks.
Every time your attack hits, your gladiator’s “damage” value is rolled against the opponent’s “armour” value. Depending on the outcome of this roll, the gladiator that has been hit will receive varying amounts of damage.
Attack, damage, defense and armour are vital in the strategy of using conditions.
Conditions and Strategy
Armour break increases your gladiator’s damage statistics by up to 30%. This can be extremely useful against big bosses such as the Wall or the Undertaker. Often it seems that they “absorb” any attack you inflict on them. Using armour break can help improve this issue.
Poisoning causes the enemy to have their statistics reduced by around 30% (excluding movement). This means that opponents are less likely to defend and attack successfully.
Whilst this condition is useful against all classes, against big bosses it can reduce their likelihood of achieving successful attack or defense against you.
Combine this with armour break and there is a much higher chance of finally defeating the mighty bosses that stand in your way.
Crippling almost halves the the movement of the opponent. Using this skill against Two-Hands gladiators can be particularly helpful as due to their low movement, it causes them to be grounded and more susceptible to quick attacks.
Blinding the opponent means they have reduced attack. This means they are easier to hit and find it more challenging to attack your gladiators. Exploit this skill against Dual Wield gladiators as you can reduce their advantage of high attack.
Making your opponent bleed means their health will reduce by around 10% per turn which can be particularly useful against gladiators with high health such as Two-Hands gladiators.
Stunning the enemy renders the opposing gladiator unable to perform any actions until awoken. It either takes a few turns to be awoken from a stun, or until the gladiator is attacked again.
Strategic stunning can help focus your attack on particular gladiators. This is particularly useful when using Spearman who stun the furthest gladiators away whilst they focus on the closest opponents.
Taking full advantage of conditioning can be the deciding factor of whether you beat the mighty beasts or fly through those event rounds. It’s time to train your gladiators, exploit that “conditions resistance” passive and defeat your enemy.
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