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Clans are changing the “fame” game

Lanistae, you’ve been waiting for what feels like a lifetime –  but finally, the Clan System is coming to Gladiator Heroes! And with it come some very exciting changes to “fame” as you know it.

 

Rebalancing fame

Once the mighty Clan System has been implemented, the fame of ALL players will be rebalanced and integrated into a rebuilt League of Heroes system (this means most players will end up losing some fame after the rebalance).

After that point, fame will only be earned by winning multiplayer matches, and any fame that a gladiator earns will be assigned to the player’s city as a whole, instead of it being distributed among the gladiators like it has been previously.

This means that missions, event matches and challenges will no longer provide any fame for your gladiators or your city.

Now the only way to call the Gods’ attention will be to defeat other players in glorious multiplayer combat.

Teamwork makes the dream work

The moment a player joins a clan, their city’s fame will be added to the clan’s fame. As a result, all clan members will add their respective fame to the overall clan fame.

‘Tis the season to experience clans

The brand new Clan System will be based on something known as “Seasons” and a Season will begin on the first Monday of each Month, and end on the first Sunday of the following month.

During these Seasons, clans will compete to earn as much fame as possible. At the end of each Season, the clans with the highest fame will earn HUGE rewards.

At the end of each Season, the leaderboards will be reset and the competition will start once more.

Don’t panic; your fame will be preserved, so as soon as you fight at least once again in the new Season, you will be reinserted into the leaderboard at the same rank you achieved the previous Season, so you can continue climbing the League of Heroes to reach the ultimate glory!

Show off your Prestige

If you managed to reach God II (the highest league level) and continue to increase your fame, all that “surplus” fame will be converted into “Prestige points” when the Season ends.

Prestige points will be permanent, and will create the perfect way to show off to the world how glorious your clan is, as well as warning your foes that you’re not somebody to be messed with.

Only the most persevering lanistae will be able to claim the glory bestowed by the Gods, so push your limits and climb to the top with the help of your clan mates!

For more updates on Gladiator Heroes and to connect with our player community, following us on social media here:

Using order of initiative in your ultimate combat strategy

From lightning-speed assassins to delayed defenders, we explore everything that affects the order of initiative, and how you can incorporate it to create the ultimate strategy.

 

Movement + (attack – armour) = initiative

Your gladiator’s statistics are influenced by a wide range of factors. In terms of initiative, your gladiators’ movement stats are the most important factor.

This means that if your gladiators are all the same level and rank, the class with the highest movement stats will move first.

The different classes’ movement stats are as follows:

  • Dual-Wields: 4
  • Sword and Shield: 3
  • Spearman: 3
  • Two-Hands: 2

It’s not all face value

Looking at the movement stats above, we can see that the Dual-Wield gladiator will always move faster and further than the Two-Hands gladiator, for instance, and these movement statistics will never change, whether your gladiator is a higher level or not.

However, if your gladiators are in different levels and ranks, their attack statistics will also contribute to their initiative.

Let’s compare two Sword and Shield gladiators; the gladiator with the higher attack (minus armour) will have more initiative and therefore move first.

If, however, you have a Dual-Wield gladiator at rank 2 and a Sword and Shield gladiator at rank 5, it could be that the Sword and Shield attack points are that much higher than the Dual’s. In this case, this will outweigh the Dual’s higher movement points.

This would then cause the Sword and Shield gladiator to have higher initiative, and therefore move before the Dual.

Taking armour into account

Armour can also play a significant role in the initiative of gladiators. The armour statistic of your gladiators will be removed from the attack statistic.

Let’s say you have 2 Dual Wield gladiators at the same rank and level, however one has more armour, and therefore a higher armour statistic than the other. Whilst this may increase their attack statistic slightly, it will reduce its movement statistic overall compared to the other Dual.

Implement initiative in your combat strategy

Taking advantage of the order of initiative in combat can give you an incredible strategic advantage in your battles, so here are a few things to bare in mind in order to get closer to the ultimate victory.

Initial placement could make or break your combat success

Dual-Wield gladiators will often be the fastest gladiators in combat. If your opponent is using other gladiator classes, try placing your Duals so that they are close enough to reach the enemy, whilst the enemy is too far to reach them.

This will mean your Dual will be able to make the first attack and potentially retreat to danger without being damaged first.

It also helps if you put your Duals directly in front of your Two-Hands gladiators as their speed will make up for the Two-Hands’ slow start.

Take full advantage of your gladiator’s skills to exploit movement

If your Two-Hands gladiators have jump skills such as Jump Area Attack, Stun Jump, or Jump Shockwave, try placing them further away from the enemy.

This can be beneficial as they can jump to reach the enemy whilst implementing an attack.
This can significantly make up for their low movement points and reduces time wasted for the gladiator to move towards the enemy.

If your HQ is past level 11 and you’ve already hired a mighty Spearman, they can be extremely tactical to use against slower gladiators. With their spear throwing skills, they can exploit movement points and attack the enemy without having to move anywhere at all.

Taking full advantage of your gladiator’s skills and movement can be the deciding reason whether your team of fighters fights their way to the ultimate glory, or ultimately dies trying.

For more updates on Gladiator Heroes and to connect with our player community, following us on social media here:

How to beat the Undertaker in Gladiator Heroes

He’s big, bad, and notoriously hard to beat; lurking in level 61 and ready to send your gladiators on a one way trip to the infirmary.

He’s the Undertaker, and he’s shaped up to become one of the toughest opponents to beat in Gladiator Heroes.

But, with the right gladiators and the right tactics, he can still be overcome. In this guide, we outline how you can send the Undertaker back to the underworld, once and for all.

Start with your gladiators

Sword and shield gladiators are the best class to send into battle against such a strong opponent, as they are defensively the strongest fighters and the only ones capable of clocking back attacks. It also helps if they’re equipped with the block skill, armour increase, back protection and anger (regain 25% health on ally death).

If your HQ is past level 11 and you’ve already gained your first spear gladiator, he’s also a useful tactician to put into battle. A serial hit-and-run artist, the lancer will attack from afar before retreating from the arc of the Undertaker’s blow. The stopping or stun throw are particularly strong skills that’ll help your other sword and shield fighter get an edge over this brutish beast.

It’s all in the positioning

As you’ve probably learnt by now, tactical positioning is the secret to bringing down even the highest-powered opponent.

While the ‘standard’ order of initiative is usually dual weapons; spear; sword and shield; two hands, due to his high level of attack, the Undertaker always moves first. So, to make sure you’re the first one to attack, place your gladiators at the opposite end of the arena. The Undertaker will spend his first move approaching your fighters, meaning that you’ll be able to deal the first blow.

However, be careful not to place them too far away; otherwise you’ll also waste your first turn moving towards the opponent. Strike the right balance; about halfway between the back wall and the centre line, and close to the side walls. If you place two gladiators on one side and another on the other, it’s more likely that you’ll get a good few back attacks in, too.

A higher power

It goes without saying that you should make sure your fighting gladiators are fully trained before going into combat. Remember, you won’t need to spend resources on training your gladiators if they all fight at least once a day; this will refresh their training and they won’t lose any bars.

All in all, you should aim for a combined power of over 2,000 to take on the Undertaker, with at least one of your gladiators in rank 3. To quickly promote your gladiators, it’s all about finding a map mission that strikes the perfect balance between high XP and low health loss.

You should be aiming for a minimum of 100 XP per combat, and as little loss of health as possible. It’s worth noting, however, that your health is automatically returned to 100% once you level up, so try to push your gladiators as far as you can to keep them, and your resources, out of the infirmary.

If at first you don’t succeed…

And finally: try, try, try again. Single-opponent levels, such as the Undertaker, Winter Beast and God’s Hunter, are notoriously challenging moments in the game which will force you to farm for XP and fight for better weapons.

But, with enough training, dedication, and a lot of trial and error, you’ll send the Undertaker to meet Pluto in the Underworld.

What we learnt from the Gladiator Heroes live Facebook chat

More levels, a new combat system and lanistae with wild imaginations; those are just some of the things we took out of our first live developers chat, held in the Gladiator Heroes Players group on Facebook this week.

The one-hour chat gave Spanish fans the chance to ask questions, send feedback and share their ideas for the future of the game.

“We were absolutely overwhelmed by the positive response”, said César Ríos, lead game developer, “Player feedback is an important part of how we design the game.”

 

For those of you who didn’t take part in the chat or just don’t understand the language, never fear; we’ve got a breakdown of the whole thing right here.


Multiplayer, multiplayer, multiplayer

The multiplayer system is a topic that lanistae are serious about. The ability to fight in real time, join clans and exchange resources with other players was a suggestion that came up multiple times.

Well, there’s good news for those of you who like a bit of teamwork; there are plans in the pipeline that will allow lanistae to fight alongside (and against) other gladiators in clans, as well as exchange materials and chat with other players.

It was also revealed that the next update, which will arrive to your iOS and Android devices sometime next week, will include a new prize system, with your winner’s bounty changing depending on the level of the multiplayer combat. These prizes can then be used in a new, fixed city building, which we will explain further on.

More levels to keep your Gladiators fighting

While they won’t come with the next update, sometime within the next few months we will be adding up to 70 new levels to the map.

The new combats will see lanistae send their gladiator to gushing waterfalls, seaside ruins and an other-worldly, suspended lair; where you can defeat your opponents by pushing them off the edge, or activate the ‘stone feet’ skills to stop them from pushing you!

 

If you’ve already made it to level 79, the last combate currently available on the main map in this edition, the next update will come with another combat system.

As a rival lanistae moves into your territory, you can take on his fighters in varying difficulty levels. The higher the level, the better the prize, and these prizes, just like in the new multiplayer system, can be used in a special new shop…

New gladiator types

While the next update will introduce a new, rival lanisate impeding on your city limits, the developers have future plans to incorporate both sexes into all gladiator classes. That means male dual weapons fighters, and female sword and shield, two-hands and spear gladiatrices.

Future updates could also come with the possibility of facing wild animals and mythical beasts in combat, rather than just other gladiators.

The keys to the treasure chest

So you’ve had a go at the new combat and multiplayer systems, and now you’ve got wooden, silver and golden coins on your hands. What to do? These battle prizes can be used in a new, fixed merchant shop in your city, where you can purchase chests of varying quality levels.

Our lanistae will echo in eternity

With so many ideas for new updates being thrown around our developers’ studio, feedback and ideas from our players are so valuable; they help us sort the golden nuggets from the dirt.

So here’s a word of thanks to our fans, our players, and every lanista currently training up his gladiators for glory – you are what makes Gladiator Heroes better every day.

Got more feedback or questions for the developers? Just like our Facebook page here, where you can get in touch with us or participate in future chats.

Why your Feedback on Gladiator Heroes Matters to Us

Whether you’re an avid mobile gamer or just an occasional fan, sending feedback to big gaming companies can often feel like talking to a brick wall. Do they really care what I think about a game? Are my ideas noticed?

From its very conception, Gladiator Heroes has been developed and improved based on user feedback.

“When initial players said: ‘we want multiplayer’, we added multiplayer”, recounts César Ríos, development team lead for the game, “When they said they wanted a forge, we added a forge”.

Several updates have been planned for the coming months before the global launch, all based on the feedback and ideas of our users.

“We’re really open for everyone to propose changes or improvements in the characteristics of the game ,” adds Ríos.

Of course, it hasn’t all been smooth sailing since the game was first started over two years ago.

Our small team – just four programmers and four artists – have had to develop several patches to fix bugs and errors in the game. Right now, they’re working on a solution for some users whose quarries aren’t producing stone.

“We really regret any inconveniences caused,” says Adrián Mesa, game programmer, “Being a small team, new patches sometimes take time”.

“As soon as we find a solution, we will publish a patch to correct this bug.”

There is a solution, however, for Android users who’ve been stuck on a loading screen with clouds while trying to access the missions map.

“Got to to the options menu in the city; the first option when opening the dropdown,” Mesa explains, “Go to graphics, and set shadows as ‘off’, then try to access the map again.”

This Thursday, February 23 at 4pm, our developers will be chatting in the Gladiator Heroes Players Facebook group; answering user questions directly and in real-time.

From feedback on art, to gameplay, to problems with the game and finally taking out the Undertaker, we’re inviting fans to chat with us – and each other – about their thoughts on the game, hopefully creating a better experience in future.