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Tu feedback sobre Gladiator Heroes nos importa

Si eres un gamer serio, o sólo un jugador casual, sabrás que enviar feedback a grandes empresas de videojuegos a veces te puede hacer sentir como si estuvieras hablando a la pared. ¿Realmente les importa lo que creo? ¿Reciben mis ideas?

Desde su concepción, Gladiator Heroes ha sido desarrollado y mejorado basado en el feedback de nuestros usuarios.

‹‹Cuando los jugadores nos dijeron que querían multijugador, añadimos multijugador›› dice César Ríos, jefe del equipo de desarrollo del juego ‹‹Cuando nos pidieron una forja, añadimos una forja.››

Varias actualizaciones han sido planeadas en camino al lanzamiento global, todas basadas en las ideas de nuestros jugadores.

‹‹Estamos muy abiertos a que vosotros nos propongáis cambios o mejoras en las características del juego para añadirlas›› añade Ríos.

Es cierto, no todo ha sido pan comido desde que empezamos a trabajar en el juego, hace más de dos años.

Nuestro equipo es pequeño – sólo cuatro programadores y cuatro artistas – y ha tenido que desarrollar varios parches para arreglar bugs y errores. Ahora mismo están trabajando en una solución para algunos usuarios cuyas canteras no producen piedra.

‹‹Sentimos mucho las molestias›› cuenta Adrián Mesa, programador del juego ‹‹Siendo un equipo pequeño, a veces pequeños parches pueden tardar tiempo en hacerse.››

‹‹Tan pronto como encontremos la solución, publicaremos un parche para corregir este bug.››

Sin embargo, hay una solución para los usuarios de Android quienes se han quedado pillado en una pantalla llena de nubes mientras intentan acceder al mapa de combates.

‹‹Accede al menú de opciones que está en la ciudad; el primer icono al desplegar la bandera›› Mesa explica ‹‹Selecciona gráficos y pon la opción de sombras en ‘off’. Intenta acceder al mapa de nuevo.››

Este jueves 23 de febrero a las 16:00 (hora peninsular), nuestros desarrolladores hablarán en el grupo de Facebook Gladiator Heroes Players, contestando vuestras preguntas en tiempo real.

Dejanos tu feedback sobre los gráficos y estética del juego o el gameplay, o sólo pide consejos sobre cómo derrotar a The Undertaker en el combate 60 – sea lo que sea, esta será tu oportunidad de charlar con nosotros – y con otros jugadores – para seguir creando un juego mejor.

Why your Feedback on Gladiator Heroes Matters to Us

Whether you’re an avid mobile gamer or just an occasional fan, sending feedback to big gaming companies can often feel like talking to a brick wall. Do they really care what I think about a game? Are my ideas noticed?

From its very conception, Gladiator Heroes has been developed and improved based on user feedback.

“When initial players said: ‘we want multiplayer’, we added multiplayer”, recounts César Ríos, development team lead for the game, “When they said they wanted a forge, we added a forge”.

Several updates have been planned for the coming months before the global launch, all based on the feedback and ideas of our users.

“We’re really open for everyone to propose changes or improvements in the characteristics of the game ,” adds Ríos.

Of course, it hasn’t all been smooth sailing since the game was first started over two years ago.

Our small team – just four programmers and four artists – have had to develop several patches to fix bugs and errors in the game. Right now, they’re working on a solution for some users whose quarries aren’t producing stone.

“We really regret any inconveniences caused,” says Adrián Mesa, game programmer, “Being a small team, new patches sometimes take time”.

“As soon as we find a solution, we will publish a patch to correct this bug.”

There is a solution, however, for Android users who’ve been stuck on a loading screen with clouds while trying to access the missions map.

“Got to to the options menu in the city; the first option when opening the dropdown,” Mesa explains, “Go to graphics, and set shadows as ‘off’, then try to access the map again.”

This Thursday, February 23 at 4pm, our developers will be chatting in the Gladiator Heroes Players Facebook group; answering user questions directly and in real-time.

From feedback on art, to gameplay, to problems with the game and finally taking out the Undertaker, we’re inviting fans to chat with us – and each other – about their thoughts on the game, hopefully creating a better experience in future.

Tu oportunidad para charlar en vivo con los desarrolladores de Gladiator Heroes

Los desarrolladores de Gladiator Heroes participarán en un chat en vivo con fans de su juego este jueves.

A partir de las 16:00 (hora peninsular) del día 23 de febrero, jugadores de este videojuego de estrategia podrán enviar sus preguntas a los desarrolladores, las cuales serán respondidas a través de un grupo de Facebook llamado ‹‹Gladiator Heroes Players››.

El chat permitirá que los jugadores aprendan más sobre el diseño y la programación del juego, hablando directamente con el equipo de desarrollo. Además, los participantes en el chat conseguirán información exclusiva sobre la próxima actualización.

Los jugadores también podrán hablar entre ellos para así compartir sus estrategias, darse consejo mutuamente y compartir sus trucos.

Más información

Cuándo: Jueves 23 de febrero a las 16:00 hora peninsular
Donde: Gladiator Heroes Players – grupo de Facebook
Cómo unirte:

  1. Pide unirte con el grupo de Gladiator Heroes Players.
  2. El jueves 23 de febrero a las 16:00, el personaje del tutorial de juego, Lucilla Legenda, subirá una imagen oficial para empezar el chat.
  3. Deja tus preguntas como comentarios bajo la imagen, y los desarrolladores contestarán todas las que puedan.

Para recibir más información sobre el juego dale like a la página de Gladiator Heroes en Facebook para seguir informado.

¿Hay otra actualización de Gladiator Heroes en camino?

Lo sabemos… aún os estáis recuperando de la última actualización, la cual incluía nuevas características tales como un sistema de ordenación de armas, repetición de partidas multijugador y una forja. ¿Pero si os dijéramos que hubiera otra actualización – aún más grande que la última – en camino?

 

Pues es cierto; en las próximas semanas nuestro equipo de desarrollo lanzará otra actualización para Gladiator Heroes, y esta incluirá: un edificio nuevo, nuevos tipos de combates y nuevos premios.

Sin desvelar demasiado, podemos deciros que habrá una revolución en el sistema multijugador. El nuevo sistema, que mantendremos en silencio hasta el día del lanzamiento, os dará más opciones, más oponentes y diferentes premios.

En el mapa habrá otro estilo de combates que permitirá que se ganen otro tipo de premio. ¿Cuáles son estos nuevos premios? No os lo podemos decir… pero tienen algo que ver con un nuevo edificio fijo en vuestras aldeas.

Además, se acerca al imperio un lanista rival… según cuentan algunos viajeros sus campeones son imbatibles.

También os vamos a dar más control sobre cómo y cuándo coleccionais recursos de bonificación.

La última actualización permitió que pudiérais sacarle partido a vuestras armas antiguas, unificándolas con otras armas en la forja. La armería también fue reordenada, para que vuestros gladiadores tuvieran que llegar a un cierto rango para poder utilizar ciertas armas.

Además, os dimos la habilidad de ver las repeticiones de los combates multijugador que suceden cuando no estáis utilizando la app.

Estas novedades forman parte de una serie de actualizaciones que lanzaremos de cara al lanzamiento mundial del juego, que tomará lugar en pocos meses.

Weapons are the big winners in Gladiator Heroes’ latest update

Gladiators, hold onto your helmets; this new game update will have you rushing to sharpen your swords and shine your shields.

The development team behind Gladiator Heroes have this week announced a new update for both iOS and Android, including a host of improvements and some exciting new additions.

Introducing: the forge building, now available after headquarters level five. The new workshop allows players to work on their weapons, improving their stats. This new feature means that you can improve your gladiator’s ranking outside of just battles and training, and better weapons that you win in battle.

Got a whole lot of weapons in your armoury, and not enough gladiators to wield them? Put those leftover swords, shields and spears to good use, by submitting them to the forge. They’ll get melted down and added onto another weapon of your choice, to give it – and your gladiator – a boost in power.

“The new forge building means that players can take advantage of weapons in their armoury they might no longer use”, says César Ríos, game development team lead, “This gives players more control over the weapons they have available for their gladiators.”

But, not just any old gladiator can use the top weapons available; you need to know swing it before you can bring it to battle. A new ordering system means that gladiators need to have a corresponding rank and level before they can use the best battle equipment.

This whole weapons overhaul means that we’ve also added new five-star rarity weapons for ranks two, three and four, for all gladiator classes. We’ve also added new helmets, and bettered the lighting in the game.

What’s more, we’ve filled those post-battle treasure chests with more weapons, of more different varieties.

The last feature we’ve packed into this explosive update is the multiplayer replay function. When a fellow player dares attack your fighters in the ring, you’ll have the post-battle replay ready to go the next time you launch the app.

“We’ve been collecting all the feedback that people have given us about the game, and we’ve been adding improvements that they’ve requested,” says Ríos.

“They’ve said ‘We need a forge’, so we added a forge, or: ‘We need multiplayer’, so we added multiplayer, so we’re really open for everyone to propose changes or improvements in the characteristics of the game to include them.”

Here’s a full list of the new features and tweaks in the next update to Gladiator Heroes, due to go live this week:

Features:

  • New rarity 5 weapons for ranks 2, 3 and 4 for all gladiator classes
  • New forge building
  • Forge weapons to improve their stats
  • Multiplayer Replay system
  • New helmets
  • Now weapons require a certain rank and level to be able to be used
  • Better lighting

Tweaks:

  • Weapon and helmets balanced
  • Balanced world map chest rewards
  • Now the skills of jump & attack have a more deterministic behaviour, the gladiador will end looking at the selected enemy.
  • Damage of bleed condition isn’t affected by ‘Armour Increase’ skill.
  • Balanced buildings cost. There were some levels with higher cost than expected
  • Increased weapon rewards in chests

An Interview with César Ríos, development team lead for Gladiator Heroes

We sit down with César, who heads the development and design team behind Gladiator Heroes, to talk about the game’s initial conception, development, and their plans for the future.

Where did the idea for Gladiator Heroes come from?

The idea for the game came when we finished the last project we were working on in 2014. The team finished and we had to start working on the next game.

So, we evaluated the options and knowledge that we had in the team, and where the market was at that time. We saw that the games that were always among the top positions were strategy and city-building games.

We started to look for an idea that could fit within that stream, while giving it its own, unique personality.

We came across the idea of battles between gladiators, in which you have a city to keep developing your gladiators, then send them to combat against other players in multiplayer mode, or against the game itself.

How did you start developing the characters and gameplay?

The game’s development process at first focused on the combat system, which was our base. We had the art team and the programming design team. So before we even started to program, we began to design the game with paper and pencil.

We bought gladiator figurines, dice, cards, and with that we printed on a piece of paper the scene for the game and we started to plot out the game design process: how the characters moved, how they attacked, what types of characters there were.

Once we had all that polished, we began testing it with people and changing our ideas.

When we saw that people were starting to like the game, that everyone was entertained, and that instead of developing a game we were actually playing it, at that moment we said “we have something good, we’re going to stop here, and we’re going to begin programming it”.

At the same time, the art team was looking for a graphic aspect of the game that both adults and children would like. They started to look for a cartoon aspect, that wasn’t too childish, but not too realistic or ‘adult’ so that kids didn’t like it either. That’s how we arrived at the imagery that we have today.

Why is it worth the wait for the global launch of Gladiator Heroes?

We’ve had the game in various different countries for a bit more than a year, making sure that all the systems we have – multiplayer, all the game parametres – work correctly so that everyone enjoys the game, and so that we don’t have any problems when the game launches globally.

Apart from this, we’ve been collecting all the feedback that people have given us about the game, and we’ve been adding improvements that they’ve requested.

“We need a forge”, so we added a forge, or: “We need multiplayer”, so we added multiplayer, so we’re really open for everyone to propose changes or improvements in the characteristics of the game to include them.

We’re really happy and looking forward for the game to come out so that we can see the reaction that it gets once it’s available globally for everyone.

What’s the biggest challenge that you’ve had to face in the game’s development?

The biggest challenge that we had with the game was that we had to take a lot of risks with the combat system.

When we started working there was a trend to create the same sort of combat system, which a lot of different games had success with, but we didn’t want to follow this path – we wanted to innovate and go beyond.

We had to design a completely different combat system, and we had to work really hard to make sure that it made sense, so that it was simple to play, but also that if you’ve been playing for a year there will still be challenges and you can still improve your statistics and strategies.

This has probably been the greatest challenge we’ve had with the project.

Can you tell me a bit more about the multiplayer system – how does it work?

At the beginning when the game was launched in a few countries for testing it didn’t have multiplayer mode, because we were basically just testing all of the simple characteristics of the game, the combat system and the city, but we quickly began to receive feedback from users that they wanted multiplayer, that they wanted to compete with their friends and on a global level.

We started to design the multiplayer combat system. Right now, you can battle your gladiators against any other user in the world, and you have rankings – online, locally, and with your friends on Facebook.

In the near future, there will also be the possibility to unite your gladiators in clans with your friends and colleagues and engage in clan-versus-clan duals on a global scale to see who is the most powerful clan in the world.

Gladiator Heroes is in Soft Launch

The latest title from Genera Games is now in soft launch in Australia, New Zealand and Spain. This original combination of RPG and city building will have you on the edge of your seat.

Build, manage, and defend your empire by recruiting and training the best team of gladiators and managing your resources. Set out to discover new lands and unlock a variety of epic arenas, from the sweltering desert to the frozen tundra.

Gladiator Heroes offers never before seen gameplay and a challenging progression that will have you coming back for more. Get it free for iOS in Australia and New Zealand, or on Android or iOS in Spain, and follow us on Facebook for updates on the global launch!