Your opportunity to chat live with the Gladiator Heroes developers

Discuss your questions and feedback live with our developers and other players and find out some exclusive tips!



The development team behind Gladiator Heroes will this week participate in a live fan chat via the game’s official Facebook players’ group.

On Thursday, February 23 from 4:00pm Central European time, the developers will be answering questions in the group ‘Gladiator Heroes Players’.

The hour-long chat will give players and fans the opportunities to ask questions about the game’s programming and design, as well as gain exclusive information on the next update.

Players can also interact with each other, sharing information, strategy, advice and tips.

More information:

When: Thursday, February 23 at 4:00pm Central European Time
Where: Gladiator Heroes Players – Facebook group
How to join in:

  1. Request to join the Gladiator Heroes Players group
  2. On Thursday, February 23 at 4:00pm, game tutor Lucilla Legenda will upload the official chat image
  3. Post your questions as comments below the image, and the developers will reply to as many as they can

More updates: Follow the Gladiator Heroes Facebook page to keep updated

Weapons are the big winners in Gladiator Heroes’ latest update

Gladiators, hold onto your helmets; this new game update will have you rushing to sharpen your swords and shine your shields.

The development team behind Gladiator Heroes have this week announced a new update for both iOS and Android, including a host of improvements and some exciting new additions.

Introducing: the forge building, now available after headquarters level five. The new workshop allows players to work on their weapons, improving their stats. This new feature means that you can improve your gladiator’s ranking outside of just battles and training, and better weapons that you win in battle.

Got a whole lot of weapons in your armoury, and not enough gladiators to wield them? Put those leftover swords, shields and spears to good use, by submitting them to the forge. They’ll get melted down and added onto another weapon of your choice, to give it – and your gladiator – a boost in power.

“The new forge building means that players can take advantage of weapons in their armoury they might no longer use”, says César Ríos, game development team lead, “This gives players more control over the weapons they have available for their gladiators.”

But, not just any old gladiator can use the top weapons available; you need to know swing it before you can bring it to battle. A new ordering system means that gladiators need to have a corresponding rank and level before they can use the best battle equipment.

This whole weapons overhaul means that we’ve also added new five-star rarity weapons for ranks two, three and four, for all gladiator classes. We’ve also added new helmets, and bettered the lighting in the game.

What’s more, we’ve filled those post-battle treasure chests with more weapons, of more different varieties.

The last feature we’ve packed into this explosive update is the multiplayer replay function. When a fellow player dares attack your fighters in the ring, you’ll have the post-battle replay ready to go the next time you launch the app.

“We’ve been collecting all the feedback that people have given us about the game, and we’ve been adding improvements that they’ve requested,” says Ríos.

“They’ve said ‘We need a forge’, so we added a forge, or: ‘We need multiplayer’, so we added multiplayer, so we’re really open for everyone to propose changes or improvements in the characteristics of the game to include them.”

Here’s a full list of the new features and tweaks in the next update to Gladiator Heroes, due to go live this week:


  • New rarity 5 weapons for ranks 2, 3 and 4 for all gladiator classes
  • New forge building
  • Forge weapons to improve their stats
  • Multiplayer Replay system
  • New helmets
  • Now weapons require a certain rank and level to be able to be used
  • Better lighting


  • Weapon and helmets balanced
  • Balanced world map chest rewards
  • Now the skills of jump & attack have a more deterministic behaviour, the gladiador will end looking at the selected enemy.
  • Damage of bleed condition isn’t affected by ‘Armour Increase’ skill.
  • Balanced buildings cost. There were some levels with higher cost than expected
  • Increased weapon rewards in chests

An Interview with César Ríos, development team lead for Gladiator Heroes

We sit down with César, who heads the development and design team behind Gladiator Heroes, to talk about the game’s initial conception, development, and their plans for the future.

Where did the idea for Gladiator Heroes come from?

The idea for the game came when we finished the last project we were working on in 2014. The team finished and we had to start working on the next game.

So, we evaluated the options and knowledge that we had in the team, and where the market was at that time. We saw that the games that were always among the top positions were strategy and city-building games.

We started to look for an idea that could fit within that stream, while giving it its own, unique personality.

We came across the idea of battles between gladiators, in which you have a city to keep developing your gladiators, then send them to combat against other players in multiplayer mode, or against the game itself.

How did you start developing the characters and gameplay?

The game’s development process at first focused on the combat system, which was our base. We had the art team and the programming design team. So before we even started to program, we began to design the game with paper and pencil.

We bought gladiator figurines, dice, cards, and with that we printed on a piece of paper the scene for the game and we started to plot out the game design process: how the characters moved, how they attacked, what types of characters there were.

Once we had all that polished, we began testing it with people and changing our ideas.

When we saw that people were starting to like the game, that everyone was entertained, and that instead of developing a game we were actually playing it, at that moment we said “we have something good, we’re going to stop here, and we’re going to begin programming it”.

At the same time, the art team was looking for a graphic aspect of the game that both adults and children would like. They started to look for a cartoon aspect, that wasn’t too childish, but not too realistic or ‘adult’ so that kids didn’t like it either. That’s how we arrived at the imagery that we have today.

Why is it worth the wait for the global launch of Gladiator Heroes?

We’ve had the game in various different countries for a bit more than a year, making sure that all the systems we have – multiplayer, all the game parametres – work correctly so that everyone enjoys the game, and so that we don’t have any problems when the game launches globally.

Apart from this, we’ve been collecting all the feedback that people have given us about the game, and we’ve been adding improvements that they’ve requested.

“We need a forge”, so we added a forge, or: “We need multiplayer”, so we added multiplayer, so we’re really open for everyone to propose changes or improvements in the characteristics of the game to include them.

We’re really happy and looking forward for the game to come out so that we can see the reaction that it gets once it’s available globally for everyone.

What’s the biggest challenge that you’ve had to face in the game’s development?

The biggest challenge that we had with the game was that we had to take a lot of risks with the combat system.

When we started working there was a trend to create the same sort of combat system, which a lot of different games had success with, but we didn’t want to follow this path – we wanted to innovate and go beyond.

We had to design a completely different combat system, and we had to work really hard to make sure that it made sense, so that it was simple to play, but also that if you’ve been playing for a year there will still be challenges and you can still improve your statistics and strategies.

This has probably been the greatest challenge we’ve had with the project.

Can you tell me a bit more about the multiplayer system – how does it work?

At the beginning when the game was launched in a few countries for testing it didn’t have multiplayer mode, because we were basically just testing all of the simple characteristics of the game, the combat system and the city, but we quickly began to receive feedback from users that they wanted multiplayer, that they wanted to compete with their friends and on a global level.

We started to design the multiplayer combat system. Right now, you can battle your gladiators against any other user in the world, and you have rankings – online, locally, and with your friends on Facebook.

In the near future, there will also be the possibility to unite your gladiators in clans with your friends and colleagues and engage in clan-versus-clan duals on a global scale to see who is the most powerful clan in the world.